Indoor Sixes Autumn 2012
Below are the Indoor Sixes Result for the Willows Indoor Cricket (WIC-ket) League in Autumn 2012. All matches were played at the SWALEC Stadium.
Date
26th Sept 3rd Oct 10th Oct 17th Oct 24th Oct 31st Oct 7th Nov 14th Nov |
Time
8pm 8pm 8pm 9pm 8pm 9pm 9pm 9pm |
Opponents
Cardiff Uni Staff (FRIENDLY) Willows All Star Six Cardiff Bay Barbarians Cardiff Casuals Cardiff Uni Staff Eclipse Print Cardiff Cavaliers Media Wales Group |
Result
Won - 2 Wkts CUS 85/4 GCCC 86/4 Lost - 2Wkts - 4Pts GCCC 110/3 WASS 111/4 Won - 31 Runs - 15Pts GCCC 79/6 CBB 48/6 Won - 3 Wkts - 12Pts CAS 60/6 GCCC 61/3 Lost - 2Wkts - 4Pts GCCC 96/5 CUS 97/4 Lost - 4Wkts - 2Pts GCCC 63/6 EP 64/2 Lost - 3 Runs - 0Pts CAV 94/5 GCCC 64/6 Lost - 4 Wkts - 2Pts GCCC 71/5 MW 72/2 |
Rules and Regulations
1. Laws
The laws of cricket shall apply, with the exception of the following playing regulations:
a) All players should wear appropriate clothing and non-marking soled shoes.
b) Teams shall consist of 6. Wherever possible teams should have a 7th person to assist with umpiring, scoring, etc.
c) Each match shall consist of one innings per team.
d) Each innings shall consist of a maximum of 10 six ball overs.
e) No player shall bowl more than 2 overs.
f) Two batsmen shall be at the wicket at all times. In the event of a team losing five wickets within the permitted 10 overs, the last man shall continue batting with the fifth man out remaining at the wicket as a runner.
g) When a batsman reaches a personal total of 25 he shall retire but may return to the crease in the event of his side being bowled out within the 10 overs. Retired batsmen must return in the order of their retirement.
h) If in the opinion of the umpire, a ball pitches short of the no-ball line, he shall call and signal “no ball”.
i) The law relating to ‘wides’ shall be strictly interpreted by the umpire particularly down the leg side.
j) A team not ready to start on time will lose one over when batting for every three minutes lost.
k) If the ball is lodged in a curtain or part of the building structure, “dead ball” shall be called. Any completed runs shall stand but no further runs added.
l) The toss takes place a minimum of 5 minutes before the scheduled start and a scoresheet with the batting order provided. If one side has no-one available for the toss, the opposition will be deemed to have won the toss.
m) Each team shall be provided with a match ball which they will use when bowling/fielding. Any team that causes a ball to become lost or damaged shall be responsible for replacing it prior to the next round of games.
n) Runner. An injured player may retire not out and return later but shall not be allowed a runner at any stage.
2. Methods of Dismissal
Apart from the normal methods of dismissal in the Laws of Cricket, the following variations shall apply:
a) The batsmen shall be caught out by a fieldsman after the ball has hit the ceiling, the netting or any ‘wall’ provided the ball has not touched the floor.
b) The last not-out batsman shall be given out if the non-striker running with him is dismissed.
3. Scoring
a) Boundaries. A ball hitting the boundary ‘wall’ behind the bowler on the full (ie. without touching the floor or any other ‘wall’ or ‘ceiling’) shall count 4 runs. A ball hitting the boundary ‘wall’ after hitting the floor and without touching any of the other ‘walls’ or ‘ceiling’ shall count as 6 runs.
b) A ball struck to hit one or more of the side or ‘walls’ behind the striker or ‘ceiling’ shall count as 1 run, even if the ball subsequently hits the boundary wall. 2 additional runs shall be scored if the batsmen complete a run.
c) 2 runs shall be scored if the striker plays the ball and it does not hit a ‘wall’ and the batsmen complete a run.
d) Wides or No Balls shall count as 1 extra and an additional delivery is bowled. If the ball from a wide or no-ball hits a ‘wall’, another run will be added. Additionally in each case if the batsmen complete a run, 2 further extras or runs (if the batsman hits a no-ball) shall be scored.
e) An overthrow hitting any ‘wall’ shall count as 1 run to the batsmen.
f) A run shall be scored if a batsman is out caught off the ‘walls’ or ‘ceiling’ other than the boundary ‘wall’ when 4 runs are scored and the dismissal stands. No runs are scored for batsmen completing a run in such dismissals.
g) Any run scored from a delivery where the non-striker has left his crease before the bowler had entered his delivery stride shall be disallowed as this is unfair play. The bowler shall still to be entitled to attempt to run out the non-striking batsman and, if the wicket is broken correctly, the dismissal shall stand.
h) A ‘wall’ is deemed to be any wall, ceiling, netting, curtain, equipment or other item attached to or in contact with to any of the aforementioned.
i) Each team is responsible for providing a scoresheet with their batting order before the start and a pen.
j) Results must be submitted by email within 48 hours of the game being completed.
k) SuperOver. The batting team must declare one over between overs 2-9 (ie. not the 1st or the last over) as its “SuperOver”; if it has not been declared before the 9th over then the 9th over becomes the SuperOver by default. The declaration must be made at the end of the preceding over. During this over any runs scored from the bat will count double (extras will be scored as normal). If any wicket falls during the SuperOver then the bowling side gains one additional bonus point; further wickets falling in the over do not accrue any further points.
4. Format, Points & Placings
Two groups of 4 (allocated by position in Winter league), play each other once. At end of this, top two from each group form Super4s and bottom two form Plate4s. Play each once to determine WIC-ket Champion and Plate Winner.
If teams level at the end of either stage, their respective positions will be decided by the result of the match between them in that stage. If this was tied, then the ratio of wickets taken/lost in that game is used. If equal, then it shall be the team using least overs (or part thereof) to score its runs in that game. If still equal or there are more than 2 teams level on points positions will be decided on the highest number of wins across the whole competition. If this is also equal, then it shall be decided on a toss of the coin.
Points
15 standard points are available per game: 10 for winning and 5 bonus points allocated between the two teams based on the closeness of the result (see below). If a game is tied, the points are shared equally (7.5 each). There is also one SuperOver point that may be gained when bowling (rule 3.k)
The laws of cricket shall apply, with the exception of the following playing regulations:
a) All players should wear appropriate clothing and non-marking soled shoes.
b) Teams shall consist of 6. Wherever possible teams should have a 7th person to assist with umpiring, scoring, etc.
c) Each match shall consist of one innings per team.
d) Each innings shall consist of a maximum of 10 six ball overs.
e) No player shall bowl more than 2 overs.
f) Two batsmen shall be at the wicket at all times. In the event of a team losing five wickets within the permitted 10 overs, the last man shall continue batting with the fifth man out remaining at the wicket as a runner.
g) When a batsman reaches a personal total of 25 he shall retire but may return to the crease in the event of his side being bowled out within the 10 overs. Retired batsmen must return in the order of their retirement.
h) If in the opinion of the umpire, a ball pitches short of the no-ball line, he shall call and signal “no ball”.
i) The law relating to ‘wides’ shall be strictly interpreted by the umpire particularly down the leg side.
j) A team not ready to start on time will lose one over when batting for every three minutes lost.
k) If the ball is lodged in a curtain or part of the building structure, “dead ball” shall be called. Any completed runs shall stand but no further runs added.
l) The toss takes place a minimum of 5 minutes before the scheduled start and a scoresheet with the batting order provided. If one side has no-one available for the toss, the opposition will be deemed to have won the toss.
m) Each team shall be provided with a match ball which they will use when bowling/fielding. Any team that causes a ball to become lost or damaged shall be responsible for replacing it prior to the next round of games.
n) Runner. An injured player may retire not out and return later but shall not be allowed a runner at any stage.
2. Methods of Dismissal
Apart from the normal methods of dismissal in the Laws of Cricket, the following variations shall apply:
a) The batsmen shall be caught out by a fieldsman after the ball has hit the ceiling, the netting or any ‘wall’ provided the ball has not touched the floor.
b) The last not-out batsman shall be given out if the non-striker running with him is dismissed.
3. Scoring
a) Boundaries. A ball hitting the boundary ‘wall’ behind the bowler on the full (ie. without touching the floor or any other ‘wall’ or ‘ceiling’) shall count 4 runs. A ball hitting the boundary ‘wall’ after hitting the floor and without touching any of the other ‘walls’ or ‘ceiling’ shall count as 6 runs.
b) A ball struck to hit one or more of the side or ‘walls’ behind the striker or ‘ceiling’ shall count as 1 run, even if the ball subsequently hits the boundary wall. 2 additional runs shall be scored if the batsmen complete a run.
c) 2 runs shall be scored if the striker plays the ball and it does not hit a ‘wall’ and the batsmen complete a run.
d) Wides or No Balls shall count as 1 extra and an additional delivery is bowled. If the ball from a wide or no-ball hits a ‘wall’, another run will be added. Additionally in each case if the batsmen complete a run, 2 further extras or runs (if the batsman hits a no-ball) shall be scored.
e) An overthrow hitting any ‘wall’ shall count as 1 run to the batsmen.
f) A run shall be scored if a batsman is out caught off the ‘walls’ or ‘ceiling’ other than the boundary ‘wall’ when 4 runs are scored and the dismissal stands. No runs are scored for batsmen completing a run in such dismissals.
g) Any run scored from a delivery where the non-striker has left his crease before the bowler had entered his delivery stride shall be disallowed as this is unfair play. The bowler shall still to be entitled to attempt to run out the non-striking batsman and, if the wicket is broken correctly, the dismissal shall stand.
h) A ‘wall’ is deemed to be any wall, ceiling, netting, curtain, equipment or other item attached to or in contact with to any of the aforementioned.
i) Each team is responsible for providing a scoresheet with their batting order before the start and a pen.
j) Results must be submitted by email within 48 hours of the game being completed.
k) SuperOver. The batting team must declare one over between overs 2-9 (ie. not the 1st or the last over) as its “SuperOver”; if it has not been declared before the 9th over then the 9th over becomes the SuperOver by default. The declaration must be made at the end of the preceding over. During this over any runs scored from the bat will count double (extras will be scored as normal). If any wicket falls during the SuperOver then the bowling side gains one additional bonus point; further wickets falling in the over do not accrue any further points.
4. Format, Points & Placings
Two groups of 4 (allocated by position in Winter league), play each other once. At end of this, top two from each group form Super4s and bottom two form Plate4s. Play each once to determine WIC-ket Champion and Plate Winner.
If teams level at the end of either stage, their respective positions will be decided by the result of the match between them in that stage. If this was tied, then the ratio of wickets taken/lost in that game is used. If equal, then it shall be the team using least overs (or part thereof) to score its runs in that game. If still equal or there are more than 2 teams level on points positions will be decided on the highest number of wins across the whole competition. If this is also equal, then it shall be decided on a toss of the coin.
Points
15 standard points are available per game: 10 for winning and 5 bonus points allocated between the two teams based on the closeness of the result (see below). If a game is tied, the points are shared equally (7.5 each). There is also one SuperOver point that may be gained when bowling (rule 3.k)
Wickets Victory
1 2 3 4 5 6 |
Runs Victory
1-5 6-10 11-15 16-20 21-25 26 + |
Bonus Pts Win
0 1 2 3 4 5 |
Bonus Pts Lose
5 4 3 2 1 0 |